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Old Dec 05, 2007, 11:49 PM // 23:49   #1
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Default Why such a sad ending to such heroic efforts?

I'll put up a nice *SPOILERS* warning for those who haven't beaten some of the campaigns yet, as some of the things I reference may lead back to parts of other games.

On to the topic: I know the Guild Wars 2 needs a plot, but why so much darkness? Cantha is isolated, Tyria is slowly succumbing to all manner of beasts, and my homeland of Elona is being overrun by Joko's forces. I didn't work my way through the ranks to become a hero who stopped a God only to find that my lands burn from the undead. Why, Anet, must there be such dark times for all Tyria?

It really saddens me to see nothing has become of Ascalon, and while no progress has been made there, Lion's Arch and other cities are slowly sinking into despair, only furthering the harsh times.

How, in (What I believe is) 200 years could all Tyria fall into so much turmoil? This isn't the land we all worked to protect from the forces of darkness, battling our way through the Unseen Darkness and the Fierce Titans, Uniting two warring factions as one and sealing back a malformed envoy bent on revenge, and saving our lands from impending darkness and silencing the most powerful of beings, a god.

All the darkness makes for a great plot, but it just doesn't add up how this land of heroes can be such a land of chaos. Does anyone else feel deeply saddened upon hearing the news of what's to come for our ancestors in Guild Wars 2?
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Old Dec 05, 2007, 11:51 PM // 23:51   #2
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Dragons > Heroes.

End of discussion.
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Old Dec 05, 2007, 11:53 PM // 23:53   #3
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well, it'll make an interesting game..
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Old Dec 05, 2007, 11:56 PM // 23:56   #4
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It gives us something to fight for eat least
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Old Dec 05, 2007, 11:57 PM // 23:57   #5
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To soon to tell and I am in the present day of GW not the future and there still could be more done for the current game to keep those interested.
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Old Dec 06, 2007, 12:00 AM // 00:00   #6
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Well..... I guess all the problems just makes for a longer storyline. First we have to go pwn Palawa Joko then pwn the emperor of cantha, then pwn the 5 dragons guess it's just a space filler maybe.
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Old Dec 06, 2007, 12:02 AM // 00:02   #7
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Because the 'heroes' of today die between now and then. It's really hard to stop impending doom when you're dead.

Besides, we are to blame for the Joko thing.
We did release him.
And get him his lands and army back.
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Old Dec 06, 2007, 12:04 AM // 00:04   #8
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Quote:
Originally Posted by Stormlord Alex
Because the 'heroes' of today die between now and then. It's really hard to stop impending doom when you're dead.

Besides, we are to blame for the Joko thing.
We did release him.
And get him his lands and army back.
muahahah we are evil!
anyway...more dragons less random weak bosses!
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Old Dec 06, 2007, 12:25 AM // 00:25   #9
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Heroes are only born in the face of adversity. If Tyria is all sunshine, rainbows and lollipops in the future there would be no need for heroes whatsoever; that would be an incredibly dull game.

The more doom, gloom and despair the better
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Old Dec 06, 2007, 12:26 AM // 00:26   #10
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Actually the darkness of the story line is one of the few truly encouraging things about GW2. You don't see that in every MMO that comes out, unlike some of the other changes they're proposing.
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Old Dec 06, 2007, 12:28 AM // 00:28   #11
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Its just a theory like global warming, it may not actually happen
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Old Dec 06, 2007, 12:47 AM // 00:47   #12
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It's just a normal plot twist. And I like it. I always hate happy endings, mostly because they're normally done so horribly, and because they're so common. I think it was a really good idea to have the end of each campaign seem like everything is all good in the world once more, only to have that idea completely shattered for GW2.

Also, it opens up the plot for GW2 and the expansions. With Tyria in turmoil, we will be able to send in our children and have them fight to make it a better place. Then the first expansion for GW2 will probably have us going to Cantha to sort out the mess there, and then another expansion will be the Elona catastrophe.
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Old Dec 06, 2007, 12:57 AM // 00:57   #13
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Quote:
Originally Posted by Toutatis
Heroes are only born in the face of adversity. If Tyria is all sunshine, rainbows and lollipops in the future there would be no need for heroes whatsoever; that would be an incredibly dull game.

The more doom, gloom and despair the better
QFT

and i agree, while it saddens me to see the tyria (not only tyria, but all the continents) i fought to protect so hard, get so devastated like that, it only makes me the more decided to go in and kick butt to make things right again.
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Old Dec 06, 2007, 12:57 AM // 00:57   #14
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I love the evil dragons rising for the depths.

I wanna know how glint and kuuna will fit into this; will they ally themselves with one of the dragons (maybe one is their dad? ._. ) or will they continue helping us? And why did all the dragons go to sleep (for the same reason they did in Reign of Fire?)

And dragons are like the epitome of human rivals. =D
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Old Dec 06, 2007, 12:58 AM // 00:58   #15
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I love the idea that Joko's back, mainly because he's awesome. I'm glad they're making an effort to make it a new game, and not an expansion with better graphics. Demolishing the world must be a part of that. It's for the greater good!
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Old Dec 06, 2007, 01:16 AM // 01:16   #16
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Ascalon is screwed because we helped take a lot of fighters out of the country to Kyrta, so they had depleted forces trying to hold back the charr, and lost. We never ended the civil war in Kryta, just probably made it worse. The Kurzicks and Luxons fought each other for generations and were unable to fight back the emporer when he decided to invade and we set Palawa Joko free into Elona. What else could have happened when we save the world from one evil just to set free another.
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Old Dec 06, 2007, 01:18 AM // 01:18   #17
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Palawa and Emperor Palpatine duplicate I can take, but dragons feel a bit cliché though. Especially since practically every fantasy story has a dragon that plays some sort of a main role. Unless these dragons have something truly unique about them, or their not actually dragons at all, then it’s going to be a disappointment. The Destroyers in EotN were so very disappointing as a plot element.
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Old Dec 06, 2007, 01:25 AM // 01:25   #18
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Since you're talking lore here, we'd have to see it from our character's perspective, not our own. So, in that regard, our characters are dead by then, so it's not like they'd know or care.

For our future characters, it's like Toutatis said, without doom and gloom, there'd be no need for heroes to rise up again. The good news is, this is 200 years later. That means there was no need for any real heroes for those 200 years. That's a pretty good span of generic conflict and generic peace to mold and shape the world after our current characters. I think they did pretty good (except maybe the Palwa Joko bit...).
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Old Dec 06, 2007, 01:47 AM // 01:47   #19
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Quote:
Originally Posted by Neo Nugget
It gives us something to fight for at least
Exactly. What's the point if the world of GW is full of sunshine and rainbows? The world needs conflict.
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Old Dec 06, 2007, 01:48 AM // 01:48   #20
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Because if it was all full of fluffy bunnies and cotton candy.....what the hell would we do (besides have rabbit stew and sugar coma for days )

Besides...alot of this conflict is OUR fault. Joko etc as covered above ^^

Yeah, we've saved the world a few times but apparently, we also kinda mucked things up lol. Our kids get to get all heroic and mop up after Mom. Circle of life.
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